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Canvas Experiment Thirteen

Looks almost like the finished product. The easing algorithm is the one thing left to do: Between one arbitarary position and another, "ease" the upper point to an angle between the point found with arcsin(), and the point found with ordinary radial arithmetic.
elfs: (Default)
Blaise pointed me toward the Arcsin function, which simplified a whole metric ton of math. Haven't puzzled out the easing function yet, but now that I have the d→r function working fine, that's just a matter of aesthetics.

Awesome: Canvas Experiment 11. Now with no quadratic equations.

And Experiment 12. Moving at light speed today.
elfs: (Default)
And here we go, thanks much to [livejournal.com profile] zanfur!

Experiment Seven.

For my next trick, I have to figure out where the blue line intersects the outer circle closest to where the orange line does, and draw just that segment. It's Just Algebra, with a little bit of algorithm.
elfs: (Default)
Oh, might LJ Brain, help me with this mathematics problem: a man is a demolition derbyist. The probability of him suffering an injury during any one derby is 0.12.

I know that the probability of him suffering an injury in two derbies is ((0.12 + 0.12) - (0.12 * 0.12)). What's the (generalized) formula for him suffering an injury over n derbies?

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Elf Sternberg

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