
I played the video game first, so let's start with this: I knew nothing about this particular book when I played the game. Like most SF readers, my encounter with Lem consisted of being forced to read Solaris in high school, which I found terribly dreary and uninformative. Lem's writing style is very much an older, more telling style, a narrative mostly of descriptions of people doing things; dialogue is reserved for brief color and long expositions. Not a style conducive to video gaming.
The Invincible: the video game
The game focuses on the character of Yasna, a member of a small exploratory vessel from "The Commonwealth," as she wakes up in the desert of Regis III, an unknown world of very dry atmosphere and a weak, cool sun. Her last memory is of her agreeing to stay on the ship with the ship's navigator (and its commander) while the other five people on the crew go down for a look, but she finds her backpack and her notes sticking out of a dune nearby. In her notes she finds that she had been walking for several hours and has a map back to the team's campsite.
She gets in touch with the navigator, finds two of her crew in a state of catatonia, and from there has to find her way back to the ship's one working lander.
The plot and story of this game are what make it worthwhile. There are very few places where you have to decide more than "go left or right," and like most such games the outcome of any such decision is foregone. This is mostly a tale being told in a slow, engaging way by a first-person game engine. The order in which you explore a new place, and whether or not to check out some side-stories, are pretty much the only fundamental decisions you'll make.
That said, it is an engaging bit of work. Yasna comes into conflict with a team from "The Alliance," who came in a starship named Condor. The game doesn't say so in so many words, but you get the sense that the Alliance is "western" in some sense, whereas the Commonwealth is more "soviet." Eventually, the real crisis of Regis III comes to a head and Yasna and members of the Alliance must work together to survive.
The game is gorgeous, the voice acting is excellent, and Yasna is good company with which to hang out.
The Invincible: the book
The 1964 novel has no "Alliance" or "Commonwealth." We're told only that The Invincible has been dispatched by "the authorities back home" to Regis III to find out why Condor, which had been scheduled to explore Regis III eight months earlier, had not returned.
The book focuses on the character of Rohan, the ship's senior exec and second in command, and the experiences he has on the surface of Regis III. The story follows Rohan around as various expeditionary teams are sent out to try to find Condor to discover what could possibly have happened to the ship and its crew. It's dry in that way that 1960s science fiction could be dry, especially when joined with Polish sensibilities of that time and the translator's efforts.
For all that, it's a brilliant book. It was written 22 years before Drexler's Engines of Creation and yet every great idea in that book exists in The Invincible. How the dangers of Regis III emerged from naturalistic processes is so well-described it makes James P. Hogan's Code of the Lifemaker read like fanfic. Lem single-handledly envisioned nanotechnology, and how nanotechnology, automation, and the feedback mechanisms of natural selection could interact decades before those very terms came into existence.
Faith and Deviation
The game is astonishingly faithful to the book. Recall that I read the book after playing the game. In the game, the Alliance has caterpillar construction equipment digging massive boreholes, balloon-wheeled all-terrain jeeps, ground-effect transporters, ducted-turbine "flying saucers," multi-legged crawlers and a few force-field floating war machines. The mix of vehicles felt completely nonsensical... and every one of those is in the book. The "atompunk" feel of the equipment in the game is accurate to the book in every detail. So are the limitations of the space suits, the communications equipment, the surface-to-orbit landers, the sensory gear, and even Yasna's compass is a pretty good representation of the same one Rohan used (although Rohan could wear his on his wrist, and Yasna has to keep taking hers out of her pocket).
The game starts on Regis III three days before The Invincible is scheduled to arrive, which creates tension in that the Commonwealth people, who are just a little exploratory team of eight, know they need to do a quick survey and get the hell out of there before The Invincible arrives.
There are a few deviations from the book. In the book, the crew of The Invincible find Condor and it's dead crew... and one guy who might still be alive in one of Condor's cryochambers. (It's not a spoiler to say he's not alive and can't be recovered; it's just a moment Lem added for pathos.) For game reasons, those cryochambers are empty and still working when Yasna finds the Condor. The book says that Condor and The Invincible are the same class of ship and of the same size. The game says that the Invincible is "the biggest ship in the Alliance, and twice as large as anything else they have." Condor's team didn't have time to set up more than one drilling operation to explore the strange metallic ruins under the sand, but the game, to stretch out Act II a bit, has three different drilling sites for you to visit.
And ... and that's about it. That last one could even be just that the crew of The Invincible, wrapped up in its own concerns, didn't find all the explorations the crew of Condor conducted. Otherwise, the game is a wholly faithful and reasonable extrapolation of what happened in the book, and the cold war conflict of the Commonwealth and the Alliance are deftly added, sensitive to the conditions of the cold war as it was playing out in 1964, and believable. It's a visual novel, an entirely new story, the best kind of fanfiction, told in an interactive way that gives well-thought and well-designed visuals to one of Stanislaw Lem's great works.
Technology And Its Disconnect
You get less of a sense of it in the game because the first-person visual narrative forces you to be "in the moment" with Yasna, but both the book and the game really hammer home the weirdness of atompunk sensibility (and the game somehow manages to do this without being "ironic" about it!). Lem's future is "like five years from 1964, only with bigger engines." Lem didn't expect information processing to get much better; he has robots and, like lots of SF writers, over-estimated how easy speech recognition would be and under-estimated speech production.
In the book, The Invincible has both orbital and atmospheric drones, but their lifespans are short and their cameras are both analog and terrible. On two occasions in the game, Yasna gets to operate a "camera balloon" drone (something not in the book, but completely believable given the tech) and the cameras have the classic snow and terrible bandwidth of analog. The teams use Morse code when voice radio becomes unintelligible. Their orbit-to-surface telescopes have a resolution of "miles", whereas the Mars Orbital Surveyor has a resolution of 1.5 meters per pixel, and unlike the MOS, The Invincible has to de-orbit the satellite so its payload parachutes within about 40 miles of their landing site so someone can retrieve the film!
This is science fiction from the 1960s in all its glory: manly men doing manly things, with bigger engines and more powerful laser guns, but no one and nothing is going to challenge man's position as the most intelligent being. Need to map a planet? You'll need 200 men and four months to go through all the photographs.
Now that I think about it, the introduction of Yasna, a woman crewmember, into the game is actually one of the biggest anachronisms; there are zero women in Lem's book, the only mention of women at all is Rohan's observation that Captain Horpach never married. Or it could be completely in keeping with the games "cold war" sensibilities to introduce a woman on the
Success Isn't Always Pleasure, But In This Case
Fun is where you find it. The book isn't fun, and neither, really is the game. What they are is intriguing and, ultimately, satisfying. The game succeeds wildly in what it sets out to do: retell the story of what happened to the starship Condor on Regis III from a unique (for the book) and different point of view, provide a visual vocabulary for all the wonders Lem described, and make the point of the book and its conclusion just as hard. You learn something from the book and the game, and you learn different things. The book is short, less than 200 pages, and can be read in about four hours. The game is about twice that long.
Technical details
The Invincible ran "okay" on my computer. I run Ubuntu Linux and have a GeForce 2060 with 6GB of RAM, and the framerate was sometimes not all that fantastic (I discovered that disabling the "special effects" on the operating system's window manager made it run much better!), but it runs well on modern hardware and it's gorgeous all the same. Given the nature of the game, I didn't need perfect aim. Running it on Linux and Wine (Proton) was otherwise flawless.