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Blaise pointed me toward the Arcsin function, which simplified a whole metric ton of math. Haven't puzzled out the easing function yet, but now that I have the d→r function working fine, that's just a matter of aesthetics.
Awesome: Canvas Experiment 11. Now with no quadratic equations.
And Experiment 12. Moving at light speed today.
Awesome: Canvas Experiment 11. Now with no quadratic equations.
And Experiment 12. Moving at light speed today.
no subject
Date: 2011-10-13 07:20 pm (UTC)no subject
Date: 2011-10-13 08:01 pm (UTC)no subject
Date: 2011-10-13 08:09 pm (UTC)There's a couple of oddities: The header at the top of both pages say "Canvas Demo, Experiment Eleven" yet the page titles are both "Canvas Experiment Ten". The explanatory text mentions solving quadratics, but I thought these did not use a quadratic solver.
None of your experiments go past about 359degrees, so I'm not sure what's supposed to happen to the "clock face" when that happens. I'm curious what you had in mind.
no subject
Date: 2011-10-13 08:09 pm (UTC)no subject
Date: 2011-10-13 08:14 pm (UTC)This seems like a lot of work for just a stupid visual effect on a simple clock face, but it's been a heck of a learning experience. The amount of knowledge I have encoded into these experiments is a small primer, and a mental repository, on canvas drawing and arithmetic.
So I'm not worried about the "crossing 359" issue. I'm limiting my problem to a simple clock drawing.