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Awhile ago, I mentioned figure studying with photomanips and renders (Gah, was that really July 3rd? I'm so behind on my studies...) and one of the things I commented on was how renders and photomanips don't have to correspond to a working notion of a functional skeletal anatomy and how this makes drawing them a bit more of a challenge. Yesterday, as I was doing my gesture exercises. I'm currently trying to do eight two-to-five minute gestures a night, in the hopes of doing 100 and then moving on to the next lesson, working to make my gestures look like those of Hampton and Mattesi, trying to understand what they see when they look at a human figure.

Since I'm explicitly and deliberately looking for a pin-up artists' toolkit as a first skillset, a lot of the examples I've been working with have been pin-ups and nudes, mostly from Tumblr. And looking at those, I realized something similar to the issue with photomanips and renders.

Gravity.

Mattesi, especially, wants you to concentrate on the tension and forces in the picture, and how to capture those with your lines as your working. And one of the issues with pin-up photography is the model, regardless of the dynamism implicit in the pose, usually has to hold very still while the photo is being taken. Which, in turn, means that the dynamism is artifical, and trying to draw him or her reveals the way the figure is neutrally balanced or supported by a tripod of arms and legs. Much like a manip or render can ignore gravity, boudoir photography tries to distort the effect gravity has on the model, implying more or less than the model is experiencing, in order to communicate with the viewer.

If you want photographic poses that show people actually defying gravity, and not in a "hide it from the camera way," Jordan Matter's nude ballet photography is both gorgeous and mind-boggling in the strength being shown.
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(Content Warning: I tried to find SFW examples for photomanips and renders, but the sidebars on DeviantArt make no such promises. Also: Some people may consider this under the topic "body horror.")

Since I'm on vacation this week, I've decided to try and draw for an hour every day, in the hopes of rebooting one of those one non-talents that I have. I've been using an older book, Figure Drawing, Design and Invention, by Michael Hampton, after several people whose pin-up art I respect recommended it as the book if you want to learn how to draw naked people.

The book is really about learning the ratios between the eight major masses of the body: head, spine, ribcage, pelvis, two arms, and two legs, and then figuring out how to pose them in space. He starts with a pretty good description of gesture and, bless him, undoes all the damage my earlier art teacher did by saying that gesture has nothing to do with trying to "access your feelings" or flailing about on the page; it's just about trying to outline the motion inherent in the static image you're currently drawing. I practiced for a while, and I discovered that Pinterest is a pretty good source of poses when you don't have a live model to work with.

After doing about twenty two-minute gestures, I wandered off in search of something, er, different. Two fun sources of "different" are renders and photomanips. Since Hamptom mentions that gestures are where animators start with a 3-D rig, it's entertaining to work backwards from a final render and see if you can find the rig, but when the image isn't quite human(SFW), doing a gesture gets a little weird.

Of course, it's no surprise that I'm a furry and into centaurs and naked people and so the humantaur photomanipulations amuse me to no end-- if you're into feet, a sexy woman with four is a bonus, right?-- but trying to draw them started to seriously reveal limitations and anatomical complexities. Most of them are probably due to the way photomanips are done-- most are done by fetishists with little regard for anatomy, so the whole "where do the spines meet, what's the forward ribcage built like, how does this all fit together?" questions are rarely asked. It's just played with until it looks "good enough," and it rarely is.

But it's been an eye-opening experiment in learning how to draw. Because once you try to actually, you know, do anatomy, doing unearthly anatomies starts to make you really question how evolution put us together in the first place.
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Drawing is, I believe, an essential life skill, and that I regularly let it go fallow bothers me. But every time I take up the pencil again, I get this weird, hesitant emotional response to the act of illustration.

I realized the other day why learning to draw bothers me. It's because the brain cells that drawing forces to grow and mature don't talk to me.

I've known a few other geeks like me: the kind of people who, when they learn something deeply interesting and profound, can feel the brain re-arranging itself. It might just be the prickles of our scalps responding to the deeply intellectual challenge of understanding something complex, like a new level of set theory or grasping functional programming, but it's a validation that the process is working, it's a sensation I've learned to really enjoy-- even though it hurts the way exercise hurts-- and at the end, I can express myself better.

Programming and mathematics are forms of human expression. They allow us to say things we couldn't say any other way. The constant emergence of new programming languages is part of the process of looking for new and better ways to say the stuff we programmers want to say. The uplift to functional programs-- programs that get away from the muck of how we express things and more clearly express what we want to say-- has been a huge leap.

But all of these skills are verbal skills. We may have symbols like '@' and '>>=', but we use words like 'at' and 'bind' to communicate with each other and ourselves. We can label them. Their meaning may be more subtle than that, may be contextual, but at least they have labels.

Even music starts off with labels, at least the way I come at it: clefs and staffs and notes and bars. I realized, watching a jazz trumpeter do his thing the other night, that he had gone past the labels and was communicating through his instrument what he wanted to say at that moment, but talking to him afterward, even he admitted that it started with symbols, with the clefs and staffs and such.

Drawing has none of that.

Oh, sure, you can start with ball-and-stick, mannequin, perspective lines, but even the most rudimentary drawing requires skills that have absolutely zero verbal components. You can't even let the words get in the way: that's what classes like Drawing on the Right Side of the Brain are all about: getting the words out of the way. And since I can't talk to that part of my brain, since it doesn't talk back in the verbal way with which my very noisy brain is familiar, it bothers me.

I think I should explore that further.
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One of the blogs I've been reading reliably recently, ever since it emerged, is The Scientific Artist. Like many just-started blogs the lifespan of this could be as brief as a mayfly or it may last for months and years, but what the author has been saying for the first couple of entries has made sense to me, so I've been following along and trying to understand what he's saying.

Until today. Today's entry, his ninth, stopped me. The first paragraph reads:
Some thoughts about drawing exercises: in my opinion the best ones are those which you devise for yourself, or adapt from existing ones, or even follow verbatim, with no changes, IF you first see precisely the reason to do them. If you do them from understanding, that sort of exercise will have the most meaning to you, and hence the best results. However, if you do an exercise "by rote", as an unthinking follower, as if repeating a magic saying that will automatically generate a result, then... there probably will be little obvious result.
To me, this is the baffling massive wall that separates me from illustration. Because, as an absolute beginner, I have no idea where to begin. I don't know what exercises will help me improve-- I just know that the doodles I'm doing now aren't working. They aren't communicating to me anything about the scene, setting, or characters that I can barely recognize when I'm done.

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Elf Sternberg

May 2025

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