This is going to be an unfair review, because it is a comparison of writing styles based upon a recommendation. An acquaintance of mine familiar with my appreciation of the David Weber Honor Harrington series, recommended that rather than read "those atrocious Hornblower In Space books," I read Jack Campbell's The Lost Fleet series. Campbell, he explained, was a former Naval officer himself and had a far better grip on what it means to describe leadership and command than a wanker like Weber.
I've read the first book, The Lost Fleet: Dauntless, and I have to say that I'm generally underwhelmed.
The premise of Dauntless is this: Captain John Geary, now known as "Black Jack Geary," was lost in action a century ago when the peace-loving laissez-faire Alliance was attacked by the money-grubbing corporatist Syndicate. Geary led the very first successful battle against the attacking Syndics, as they came to be known, but his ship was destroyed shortly after he sent out what became known as Black Jack's Last Order: "Close with the enemy!"
A century later, Geary is rescued by the Alliance Main Expeditionary Fleet from a cryogenic survival pod. The pod is rated for two people and only fifty years, but he was the only occupant, and the power cell lasted longer than anyone should have expected. There was barely a year left on it, the enigneers tell him. Worse, the Fleet has just been smashed by the Syndics, dealt an entirely possible fatal blow, and all of the commanders have been killed. Captain John "Black Jack" Geary, by dint of seniority, has command of the fleet. Some take this as A Sign From Above.
Okay, let's start off with this: that's about as hokey as it gets.
It gets sillier. Black Jack's Last Order has become standard doctrine. There is no military discipline within the fleet. Over the century, the war has become a ragged stalemate with each side throwing ships and crews at one another, and all the "old hands," not just Geary, were killed in the first years of the assault. Nobody in the Alliance thought to hold back experienced commanders to train the next generation. Ships leap forward to slug it out with their counterparts without any thought to tactics, inter-ship coordination, long-term strategic goals, or even personal survival. Tactical planning to maximize your own chance of survival has become an act of cowardice. Admirals just shout Black Jack's Last Order and hope their flagship takes less damage than the enemy's. Over the century of warfare, weapons have become marginally better and ships marginally more efficient, but the Alliance military traditions have decayed to little better than well-organized pirate crews. The Alliance tradition of treating enemy combatants with respect and giving them a chance to survive after their ships have been disabled has fallen by the wayside, and survival pods are used for target practice. Equally unlikely, the Syndic crews have suffered the same disintegration of skill and discipline.
The Alliance is depicted as a vast, vibrant collection of worlds, with two "allied" smaller multi-star nations along for the ride (this gives Campbell plenty of time to deliver "As you know" messages from Geary to the leader of those allies' ships that are with the fleet). Campbell wants me to swallow that nobody, anywhere, in any position of authority, thought to consider military discipline important?
Geary comes out of cryo and, trading his "hero" status for command authority, starts to try and forge real military discipline. But his tradition involves real maneuvers; some ships must stay behind to guard the tender and repair ships; some ships won't get a shot at the enemy; sometimes real tactical thinking involves not attacking; treating prisoners of war as human beings worthy of respect. These changes annoy the current generation of Captains in the fleet, and there are stresses within his command.
Dauntless is therefore a by-the-numbers Star Trek level of plot, with all the set pieces predictable even before the story begins. There are no surprises.
Campbell is terrible at tension, about foreshadowing problems within Geary's command and then springing those problems on Geary. On the one hand, readers know the numbers Campbell is plotting by; on the other, Campbell isn't doing a good job of setting those numbers up. The removal of problem officers, combat with the Syndics, and so on plod along with no real highs or lows.
Part of this is because Campbell has chosen to keep to a single POV, namely Geary's. We get a lot of Geary's weariness, and all of his concerns about the fleet, and we get the ocassional Greek chorus to Geary about the current state of the fleet from the commander he trusts. But weariness and angst are not tension.
The Syndics are even more mustache-twirling than Weber's Havenites; Syndic starship commanders are called "CEOs," they're resource-wasting corporatists who fall into three categories: management, voluntary labor, and involuntary labor (which was "voluntary labor" that became incapable of paying its dues.) The conflict is so jejune as to be embarrassing.
Connie Willis once said that foreshadowing was the soul of writing. If that's true, then Campbell's work is soulless. There's a great opportunity halfway through the story for Campbell to hold fast one of his great foreshadowed secrets, but no, he has to spill the beans right there. At an abandoned mining camp, they discover that the computers have not only been wiped, they've been trashed; and the safe has been broken into with drill bits of no known size manufactured in known space. An investigator on the crew proposes maybe the criminals wanted the bits to be untraceable, but Geary tells him that using the most common drill bits would be even more untraceable since there are millions of them in space. So why would someone use non-standard drill bits? Hmm... And then Campbell gives away the whole store. Bummer, that.
Reviewers have been breathless about Campbell's "accurate consideration of relativistic physics," but I didn't get that from the story. What I got was a lot of handwaving about relativistic effects in a way that told the reader, "At least I've thought about the effects of combat at 0.1c; when was the last time you read something like that, huh!?" Well, actually, I have read stories where relativistic effects were taken seriously: Greg Egan comes to mind.
Campbell's work is pedestrian and even-keeled, and that's unfortunate in military SF. Military SF needs serious highs and lows; there needs to be something more at risk than "just lives." Military SF typically throws away lives with abandon. Readers want more than that.
Telling me this is better than Weber misses the point. The genius of David Weber is that he gives us multiple points of view. He shows us what other characters are thinking, and his take on the weight of command and the structure of military life contains as much nuance as Campbell's. If Weber's characters are idealized heroes and Campbell is trying to show us what happens when an idealized hero gets stuck dealing with the realities of the position, then both writers are doing their jobs. I like Jack Geary; he does seem more human, less inevitable, than Honor Harrington. But the writer is just kinda hacking along, presenting problems too insignificant and solutions too pat, to do more than be entertaining. He really should have kept his mystery a secret.
I have bought the second book, and I'll read it (although Egan's Incandescence is next, now that I have time), but unless something improves soon, I probably won't go on to the third and fourth books of the series. On the other hand, a single POV and a limited time frame make these books much smaller and quicker reads than the Weber-ian Expository Monolith.
I've read the first book, The Lost Fleet: Dauntless, and I have to say that I'm generally underwhelmed.
The premise of Dauntless is this: Captain John Geary, now known as "Black Jack Geary," was lost in action a century ago when the peace-loving laissez-faire Alliance was attacked by the money-grubbing corporatist Syndicate. Geary led the very first successful battle against the attacking Syndics, as they came to be known, but his ship was destroyed shortly after he sent out what became known as Black Jack's Last Order: "Close with the enemy!"
A century later, Geary is rescued by the Alliance Main Expeditionary Fleet from a cryogenic survival pod. The pod is rated for two people and only fifty years, but he was the only occupant, and the power cell lasted longer than anyone should have expected. There was barely a year left on it, the enigneers tell him. Worse, the Fleet has just been smashed by the Syndics, dealt an entirely possible fatal blow, and all of the commanders have been killed. Captain John "Black Jack" Geary, by dint of seniority, has command of the fleet. Some take this as A Sign From Above.
Okay, let's start off with this: that's about as hokey as it gets.
It gets sillier. Black Jack's Last Order has become standard doctrine. There is no military discipline within the fleet. Over the century, the war has become a ragged stalemate with each side throwing ships and crews at one another, and all the "old hands," not just Geary, were killed in the first years of the assault. Nobody in the Alliance thought to hold back experienced commanders to train the next generation. Ships leap forward to slug it out with their counterparts without any thought to tactics, inter-ship coordination, long-term strategic goals, or even personal survival. Tactical planning to maximize your own chance of survival has become an act of cowardice. Admirals just shout Black Jack's Last Order and hope their flagship takes less damage than the enemy's. Over the century of warfare, weapons have become marginally better and ships marginally more efficient, but the Alliance military traditions have decayed to little better than well-organized pirate crews. The Alliance tradition of treating enemy combatants with respect and giving them a chance to survive after their ships have been disabled has fallen by the wayside, and survival pods are used for target practice. Equally unlikely, the Syndic crews have suffered the same disintegration of skill and discipline.
The Alliance is depicted as a vast, vibrant collection of worlds, with two "allied" smaller multi-star nations along for the ride (this gives Campbell plenty of time to deliver "As you know" messages from Geary to the leader of those allies' ships that are with the fleet). Campbell wants me to swallow that nobody, anywhere, in any position of authority, thought to consider military discipline important?
Geary comes out of cryo and, trading his "hero" status for command authority, starts to try and forge real military discipline. But his tradition involves real maneuvers; some ships must stay behind to guard the tender and repair ships; some ships won't get a shot at the enemy; sometimes real tactical thinking involves not attacking; treating prisoners of war as human beings worthy of respect. These changes annoy the current generation of Captains in the fleet, and there are stresses within his command.
Dauntless is therefore a by-the-numbers Star Trek level of plot, with all the set pieces predictable even before the story begins. There are no surprises.
Campbell is terrible at tension, about foreshadowing problems within Geary's command and then springing those problems on Geary. On the one hand, readers know the numbers Campbell is plotting by; on the other, Campbell isn't doing a good job of setting those numbers up. The removal of problem officers, combat with the Syndics, and so on plod along with no real highs or lows.
Part of this is because Campbell has chosen to keep to a single POV, namely Geary's. We get a lot of Geary's weariness, and all of his concerns about the fleet, and we get the ocassional Greek chorus to Geary about the current state of the fleet from the commander he trusts. But weariness and angst are not tension.
The Syndics are even more mustache-twirling than Weber's Havenites; Syndic starship commanders are called "CEOs," they're resource-wasting corporatists who fall into three categories: management, voluntary labor, and involuntary labor (which was "voluntary labor" that became incapable of paying its dues.) The conflict is so jejune as to be embarrassing.
Connie Willis once said that foreshadowing was the soul of writing. If that's true, then Campbell's work is soulless. There's a great opportunity halfway through the story for Campbell to hold fast one of his great foreshadowed secrets, but no, he has to spill the beans right there. At an abandoned mining camp, they discover that the computers have not only been wiped, they've been trashed; and the safe has been broken into with drill bits of no known size manufactured in known space. An investigator on the crew proposes maybe the criminals wanted the bits to be untraceable, but Geary tells him that using the most common drill bits would be even more untraceable since there are millions of them in space. So why would someone use non-standard drill bits? Hmm... And then Campbell gives away the whole store. Bummer, that.
Reviewers have been breathless about Campbell's "accurate consideration of relativistic physics," but I didn't get that from the story. What I got was a lot of handwaving about relativistic effects in a way that told the reader, "At least I've thought about the effects of combat at 0.1c; when was the last time you read something like that, huh!?" Well, actually, I have read stories where relativistic effects were taken seriously: Greg Egan comes to mind.
Campbell's work is pedestrian and even-keeled, and that's unfortunate in military SF. Military SF needs serious highs and lows; there needs to be something more at risk than "just lives." Military SF typically throws away lives with abandon. Readers want more than that.
Telling me this is better than Weber misses the point. The genius of David Weber is that he gives us multiple points of view. He shows us what other characters are thinking, and his take on the weight of command and the structure of military life contains as much nuance as Campbell's. If Weber's characters are idealized heroes and Campbell is trying to show us what happens when an idealized hero gets stuck dealing with the realities of the position, then both writers are doing their jobs. I like Jack Geary; he does seem more human, less inevitable, than Honor Harrington. But the writer is just kinda hacking along, presenting problems too insignificant and solutions too pat, to do more than be entertaining. He really should have kept his mystery a secret.
I have bought the second book, and I'll read it (although Egan's Incandescence is next, now that I have time), but unless something improves soon, I probably won't go on to the third and fourth books of the series. On the other hand, a single POV and a limited time frame make these books much smaller and quicker reads than the Weber-ian Expository Monolith.