Blackout!

Dec. 5th, 2003 09:59 am
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[personal profile] elfs
At 2:46am yesterbay morning I was awakened with the residual memory of an explosion. I find the human brain astounding-- not only did I wake up, but my brain found a way to communicate to me the reason it had chosen to activate my conscious self by leaving the very clear impression of an explosion. The explosion was very a specific, bzzOOWT<boom> type explosion: an electrical transformer had blown up somewhere in our subdivision. I glanced over at the clock: we were without power.

A minute later the power came back on. I went back to sleep. At 6:20 I'm awakened again by another explosion, this one a bit closer. The power flickers. At 6:35 another explosion, and the power stays off. The furnace is off, the network is down. Omaha and I sleep in. I call in to work "powerless" rather than sick-- although I've got a bit of a cold, it's not something to slow me down-- with the valid excuse that my alarm clock was off.

Turning on the radio, we learn that the Puget Power substation two miles to the south is on fire. Something about the way mineral oil is used for heat exchange, but now exposed to the atmosphere it's burning merrily away and the fire teams are letting it burn. No estimate from the radio as to when power will be restored. The irony of having three computers up and running, three telephones, and the radio-- but not having heat-- is not lost on anyone. Not even Kouryou-chan, who thought the idea of breakfast by candle-light to be nifty. We continued to hear transformers blowing throughout the morning.

It isn't until almost noon that the power comes on. A soft beep-- the house phone-- and the hum of the refrigerator compressor are my first clues, and with them a curious sense of well-being. We have power; everything is gonna be all right. I learn that my "fixes" to the household router weren't, and it's not rebooting now. It takes me an hour to fix the damn thing, but with a much more secure OS and a stronger firewall I'm a bit happier about it. And it comes up working now; no manual switches to flip.

There's something weirdly ironic about a blackout providing me with enough time to finish Charlie Stross's post-Singularity novel, Singularity Sky. It was pretty good, all things considered. I thought the ending was a bit chatty from a narrative standpoint, a twist on who's-telling-this-story that in context was amusing, but also a bit of a flummox.

Kouryou-chan and I went downtown, first to drop Omaha off at our accountant, and then to the holiday display at Westlake Center. We rode the carousel three times, then went shopping. I bought her a beautiful red dress; I'm a sucker for country-style clothes, and April Cornell, despite the prices, is some of the loveliest stuff I've ever seen. Kouryou-chan was ready to stay in the store without me; she can be a clotheshorse.

A fed her spaghetti from some cheap food court place on the top floor, and finally Omaha caught up with us. We walked back to the car, but Kouryou-chan got sucked into playing with a display of Christmas trains in a department-store window; there were panels where when your hand blocked the light the trains would move. She was utterly delighted, jumping up and down and giggling madly at the whole site.

We drove over to Omaha's friends at the Haunted to pick up some software, and they unloaded on me two games they were done with: Halo and System Shock 2. Great, like there aren't enough timesinks in my life! Thanks, guys. Actually, Halo is quite beautiful, if a bit predictable for a first-person shooter. By the way, Halo isn't set on a ringworld; it's set on an orbital. Orbitals don't have stars at their centers; they're in orbit about stars and use their rotation and inclination to generate day/night cycles.

We drove home while Kouryou-chan played with a beaded necklace she had picked up from Omaha's friends. It had little peace symbols on it and I tried to explain to her what they meant while we waited in a car park for Omaha to return from the supermarket with some groceries. Kouryou-chan had the perfect response for Mr. Rogers: "Some say that it's from an alphabet called semaphore and it stands for nuclear disarmament. Can you say nuclear disarmament?"

"Nope." Smart kid.

Date: 2003-12-06 02:05 am (UTC)
From: [identity profile] woggie.livejournal.com
Never believe advertising. Believe reviews. Advertisers don't know anything about "--will advance" anything. They do know pretty, though. Believe them about that. :)

I Don't Know Much, But I Know What I Like

Date: 2003-12-06 05:03 am (UTC)
From: [identity profile] nbarnes.livejournal.com
It wasn't just advertising, though that was part of it. Bungie is not, historically, entirely without a certain amount of cred as a developer. And developers, ones with an established track record, can and have said of their upcoming games, 'We're not really working on an entirely new play experience here, we're working on a very good evolution of the core *genre* concept.'. Blizzard did that with Diablo 2 and Warcraft 3 to great effect. My perception at the time was that Bungie was telegraphing a lot more for Halo than they delivered. Now, from the utter lack of content in the middle portions of the game, it's clear that something make Bungie get the game out before they wanted to. And it's well known that Microsoft bought Bungie lock, stock, and barrel more or less specifically so that Halo would be an XBox exclusive at the time of the XBox's launch. But there's no sign in the game that they planned to have anything more than what's in the best parts of the game, and what's in the best parts of the game isn't particularly more impressive than Half-Life or System Shock 2.

And after Morrowwind, I don't trust anybody to tell me what's pretty. If that game were my dog, I'd put a bag on its head, but advertisementsand reviews both claimed it was beautiful.

Re: I Don't Know Much, But I Know What I Like

Date: 2003-12-06 05:11 pm (UTC)
From: [identity profile] woggie.livejournal.com
Hm. Of course, Blizzard was making Halo before Microsoft bought them, and then released Halo after they'd been bought, unless I'm thinking of someone else. I was sure it was them, though. Could that have anything to do with it?

As for your point on pretty, I'll bear that in mind. The next time I'm looking for a really ugly-looking game, I'll know where to go. :)

Re: I Don't Know Much, But I Know What I Like

Date: 2003-12-06 06:54 pm (UTC)
From: [identity profile] elfs.livejournal.com
I do hope the game gets better. I'm into level three of seven, and the jokes are already very tired. Yes, it's beautiful but I can't believe it started lugging on a 2.7GhZ CPU with 512MB ram and 128 MB video card. I'm impressed with some of the gameplay (the buggies are nifty, and I like the fact that you can only carry two guns) and frustrated with other (the fact that you can only save the game at "checkpoints" is annoying). But hearing the grunts shout "Get it off me!" and "He's everywhere! He's unstoppable!" is now officially done.

Re: I Don't Know Much, But I Know What I Like

Date: 2003-12-06 10:56 pm (UTC)
From: [identity profile] nbarnes.livejournal.com

There's different strokes for you. I found the little voice clips to be one of the best things about the game. The first time a grunt broke and ran away from me screaming, 'He's everywhere!', I nearly died laughing. The second time it happend, he screamed, 'He's going to kill us all!' and I nearly died again. The time I stuck a plasma grenade on one of them, an elite tried to run from the grenade but the grunt kept chasing the elite, that is why my funeral is next week.

The controls are amazingly stiff. I'm not sure if that's a legacy of being developed for the XBox primarily or just that it was strongly chugging on the box I had it on, but it had none of the fluditiy of view that I'd expect of an a-list PC FPS.

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