It's hard to judge if I've accomplished a lot or a little today. On the one hand, I have vastly improved the performance of my end of the product, reduced the data stream from 13 megabytes to 5 megabytes for a 12,000 file rendering, improved the error handling, and all-around succeeded at making the thing faster, smaller, and smarter.
On the other hand, I'm not eight days away from code freeze with nothing to show for the back-end. We've spent months arguing about the back-end and now it looks like it's gonna come down to a "oh, just write the thing and we'll fix it in testing" moment. I am not going to enjoy that at all.
And I haven't been writing. Oh, that's not really true. I wrote 350 words yesterday, and mananged about 200 today. Those of you who know me know that's an order of magnitude too low. It's all John Clute's fault, really. I've been reading his book, Appleseed, a book that is, well, hard to describe. It's amazingly dense and it has that one quality I like in a book (while everyone else loathes it): it sends me scurrying for the dictionary. I mean, he could have written:
Oy.
It's kinda too bad there's no real plot there. It's your standard kind of plot, but the language, oh, the language... It's wonderful. This is not a book for science fiction readers, but for science fiction writers. Clute's taken every popular cliche' of the past decade-- posthumanism, AIs, evolutionary psychology, quantum universes, IA, the return of sex in SF, retro-SF-- and made something amazingly new. The book is a collection of examples: This is how things should be done, in John Clute's opinion. And he's very, very good at communicating his opinion.
Observation: A box of Girl Scout cookies on my desk is a trembling thing.
On the other hand, I'm not eight days away from code freeze with nothing to show for the back-end. We've spent months arguing about the back-end and now it looks like it's gonna come down to a "oh, just write the thing and we'll fix it in testing" moment. I am not going to enjoy that at all.
And I haven't been writing. Oh, that's not really true. I wrote 350 words yesterday, and mananged about 200 today. Those of you who know me know that's an order of magnitude too low. It's all John Clute's fault, really. I've been reading his book, Appleseed, a book that is, well, hard to describe. It's amazingly dense and it has that one quality I like in a book (while everyone else loathes it): it sends me scurrying for the dictionary. I mean, he could have written:
The bridge was alive with soft, coppery glowing tiles, each one illustrated with information, changing, shifting as his eyes glanced over them, the words seeming to emerge from within the gleaming metallic rectangles, blown about by the data wind that caressed his cheeks.Okay, that's not bad. But, no, Clute has to accomplish the description in two words:
Command center, intagliated azulejaria...And off you go, to learn that to intagliate means to hammer copper or brass from behind with letterforms so words seem to emerge from the metal on the other side, and azulejaria is a form of mosaic done with large tiles where each tile is illustrated with a classic scene from commedia, which in turn you learn is a kind of archaic stage production with stock characters and situations.
Oy.
It's kinda too bad there's no real plot there. It's your standard kind of plot, but the language, oh, the language... It's wonderful. This is not a book for science fiction readers, but for science fiction writers. Clute's taken every popular cliche' of the past decade-- posthumanism, AIs, evolutionary psychology, quantum universes, IA, the return of sex in SF, retro-SF-- and made something amazingly new. The book is a collection of examples: This is how things should be done, in John Clute's opinion. And he's very, very good at communicating his opinion.
Observation: A box of Girl Scout cookies on my desk is a trembling thing.
no subject
Date: 2003-03-11 09:29 pm (UTC)Damn, I need to break out my copy of Understanding Comics and look at the pyramid of comics that McCloud used to categorize comics based on word use and imagery. It's interesting that the more realistic a comic is drawn, the harder it is for a reader to identify with the characters - or to put themselves in the character's place. That's almost the opposite of what I said about words above.
Hmm, need sleep before pondering this more.