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Now that I have a video card that can play the thing at full speed and bored over lunch, I sat down briefly to play DOOM: Resurrection of Evil, the last official module for Doom 3 to come out of Id. It wasn't done by the Id guys, but was instead rushed into production after the success of Doom 3.
I got to once section that reminded me why this game was so less pleasurable than the original. At one point, having gone outside to retreive the plot token, you enter the Mars base where the mad scientist is holed up through the garage and walk back through the station. Along the way, you pass the Armory. You meet the Mad, endure a poorly scripted cut scene, and the Mad says, "Here's the key to the armory. You might find some things in there useful!"
The door back the way you came is, for no explicable reason, now locked. Instead, you have to go out another door, circle around the inside of the base to get to the armory. At one point, you cross a catwalk over the garage. The game rules say you can't hop a three-foot barrier and jump down onto the boxes stacked under the catwalk, no, you must cross the catwalk and take the stairs down, where more encounters lay.
It's this railing that annoys me so much. Doom 3 had some sidepaths, exploration and freedom. More even than Half Life 2, which used a lot of locked doors to make you go toward the end of the plot.
I got to once section that reminded me why this game was so less pleasurable than the original. At one point, having gone outside to retreive the plot token, you enter the Mars base where the mad scientist is holed up through the garage and walk back through the station. Along the way, you pass the Armory. You meet the Mad, endure a poorly scripted cut scene, and the Mad says, "Here's the key to the armory. You might find some things in there useful!"
The door back the way you came is, for no explicable reason, now locked. Instead, you have to go out another door, circle around the inside of the base to get to the armory. At one point, you cross a catwalk over the garage. The game rules say you can't hop a three-foot barrier and jump down onto the boxes stacked under the catwalk, no, you must cross the catwalk and take the stairs down, where more encounters lay.
It's this railing that annoys me so much. Doom 3 had some sidepaths, exploration and freedom. More even than Half Life 2, which used a lot of locked doors to make you go toward the end of the plot.