I can’t remember where I found it, but there was a brilliant explanation of how functional code maps value. Remember, in a functional program, the basic notation is x → y, that is, for every function, it maps value x to another value y. Things like map() map an array to another array, while reduce() maps a single thing (an array) to another single thing (a value). How does functional programming encode other things?
Well, there’s
x → y- x is mapped to y
x → y∪E- x is mapped to y or Error (Maybe)
x → P(y)- x is mapped to all possible values of y (Random Number Generators)
x → (S -> y ⨯ S)- x is mapped to a function that takes a state and returns a value and a new state (State)
x → Σy- x is mapped to the set of all real-world consequences (IO)
The other day I realized that there’s one missing from this list:
x → ♢y- x is mapped to y eventually (Promises)
I’m not sure what to do with this knowledge, but it’s fun to realize I actually knew one more thing than my teacher. Note that the first case, x → y, really does cover all sum (union) and product (struct) types, which tells me that the ML-style languages’ internal type discrimination features are orthogonal to their encapsulation of non-linear mappings.
The really weird thing is to realize that the last four are all order-dependent. They’re all about making sure things happen in the correct sorted order (and temporal order, if that matters). That leads me to think more about compiler design…
http://pendorwright.com/
Date: 2016-08-31 09:29 pm (UTC)I hope it's okay to call you Elf. I wasn';t sure how to get a message to you. Comments on the pendorwright.com don't appear to be working. In fact, I am generating an error from the main page when I click on the Masks or Lost in the Woods links from that page. The comments, entries & new stories links just seems to be dead.
Okay - just a final "Hey, big fan!" and I'll let you be. Peace!
-GWN