Fairy came to me last night. She's Muse's geekier sister, and she says to me, "So, here's the plan. First, we troll through Google Maps for the right scale at which to render cities and terrain for a tactical wargame like Ogre or Crimson Fields or something like that. You capture that information and render the hex map over them. Viola! 22nd Century Battle for Seattle."
Blearily, I look at her and say, "And the other?"
"Once you've isolated the map tiles, you can cut them out into hexes algorithmically, arrange them in sheets, and rebuild the tiles into squares-with-hexes on transparencies. Using a combination of viewport and CSS sprite technologies, you could build entire maps, with scrolling and zooming."
"Go back to bed, Fairy."
Blearily, I look at her and say, "And the other?"
"Once you've isolated the map tiles, you can cut them out into hexes algorithmically, arrange them in sheets, and rebuild the tiles into squares-with-hexes on transparencies. Using a combination of viewport and CSS sprite technologies, you could build entire maps, with scrolling and zooming."
"Go back to bed, Fairy."
I'de buy that...
Date: 2009-09-29 05:55 am (UTC)uhm,...
so...
how much?
would like to see it under $10, but would do $20 if I can pull from google maps and custom set hex grid and map scale.
Let me know.
MPK
ps- best fucking gaming idea I have heard of in over a decade! why hasn't someone done this yet? It is BRILLIANT!
maps
Date: 2009-09-29 05:58 am (UTC)no subject
Date: 2009-09-29 10:56 am (UTC)Then render them on a multi-touch capable flat surface-style monitor, giving those of us of a certain age a wonderful flashback to the days of SPI.
(Actually? If the iTablet turns out to be as cool as it ought to be, this might be a killer application for it.)