Date: 2013-02-21 03:49 am (UTC)
The "GC Pause" is a well-known issue among HTML5 game developers

Sure, the abstraction leaks. All abstractions leak. The point isn't that you should ignore leaky abstractions. The point is that you should pay attention to them when they start leaking. There are all kinds of abstraction leaks that exist. Plugging leaks before the abstractions start to leak is a good example of premature optimization.

I'm going to guess that they aren't using unit tests or TDD either.

What's the target audience for the course? Beginners who don't even know what a memory model is yet? Experts who already know everything except html5 game coding? Or is it a sophomore level hybrid course where they should be getting an introduction to garbage collection as well as the html5 content?
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Elf Sternberg

May 2025

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