Finished "Doom 3: Resurrection of Evil." My observatation of ROE vs. the original Doom 3 stand: ROE is a pale shadow of the cleverness of Doom 3, and it shows in the humorless brutality that underlies the entirety of the game. Heck, even the character of the marine shows something of a disregard for the rules of the original Doom 3 by having more personality, being less of a cipher on which the player can imprint his ideals.
The only thing that ROE had going for it, the only real flash of inspiration in the entire game, was the "Hell's Breath" effect. In the second-to-last level, while you're wandering through Nerve's "blasted to Hell" remix of ID's own Delta Labs levels (wherein parts of the labs level 1, 2, 3, 4 have been spliced together in a teleport-heavy daisy chain), a deep booming chime rings every fifteen seconds, and as it fades away the whole world gets redder and further way, your vision becoming more tunnel like before snapping back into place right as the bell rings again. It's creepy and effective, and it's a shame that cleverness like that happens only rarely throughout the whole game.
The only thing that ROE had going for it, the only real flash of inspiration in the entire game, was the "Hell's Breath" effect. In the second-to-last level, while you're wandering through Nerve's "blasted to Hell" remix of ID's own Delta Labs levels (wherein parts of the labs level 1, 2, 3, 4 have been spliced together in a teleport-heavy daisy chain), a deep booming chime rings every fifteen seconds, and as it fades away the whole world gets redder and further way, your vision becoming more tunnel like before snapping back into place right as the bell rings again. It's creepy and effective, and it's a shame that cleverness like that happens only rarely throughout the whole game.