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  <title>Elf Sternberg</title>
  <link>https://elfs.dreamwidth.org/</link>
  <description>Elf Sternberg - Dreamwidth Studios</description>
  <lastBuildDate>Tue, 01 Sep 2015 16:28:10 GMT</lastBuildDate>
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    <url>https://v2.dreamwidth.org/431584/245773</url>
    <title>Elf Sternberg</title>
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  <pubDate>Tue, 01 Sep 2015 16:28:10 GMT</pubDate>
  <title>Genuinely pleased with &quot;Doom: The Lost Mission&quot;</title>
  <link>https://elfs.dreamwidth.org/106426.html</link>
  <description>Since I have an X-Box 360 now, I&apos;ve been playing a lot of old games that can be had in the Gamespot &quot;Used&quot; bin for less than five bucks a pop.  I played through Doom 3, which I&apos;ve praised before, and Doom 3: Resurrection of Evil (RoE), which I panned.  The difference between the two is rather straightforward: Doom 3 had an underlying &lt;i&gt;story&lt;/i&gt;, whereas RoE was a rather dull first-person monster hunt that happened to be set in a place vaguely resembling the Mars base of Doom 3.&lt;br /&gt;&lt;br /&gt;The Lost Mission is much better than Resurrection of Evil.  It consists of six Mars maps from the original Doom 3 development cycle, heavily edited, plus two new maps set in Hell.  It&apos;s rather short; Doom 3 took twelve hours to play through, whereas Lost Mission will take only 2.  The (new) premise is that you&apos;re a soldier from Bravo Team, the squad you were supposed to meet up with in Doom 3 but never quite did, who finds himself alone in a part of the base with yet another secret teleporter project, who has to shut down the teleporter lest the demons find it and use it to get to Earth.&lt;br /&gt;&lt;br /&gt;Gameplay is much better developed than RoE.  Since the player is assumed to be a skilled marine, and the game authors know you&apos;ve already played at least one other Doom 3 game, it doesn&apos;t mess around.  Monsters that in earlier games are reserved until far later in the cycle appear much earlier.&lt;br /&gt;&lt;br /&gt;&lt;span class=&quot;cut-wrapper&quot;&gt;&lt;span style=&quot;display: none;&quot; id=&quot;span-cuttag___1&quot; class=&quot;cuttag&quot;&gt;&lt;/span&gt;&lt;b class=&quot;cut-open&quot;&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class=&quot;cut-text&quot;&gt;&lt;a href=&quot;https://elfs.dreamwidth.org/106426.html#cutid1&quot;&gt;Monster spoiler.&lt;/a&gt;&lt;/b&gt;&lt;b class=&quot;cut-close&quot;&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style=&quot;display: none;&quot; id=&quot;div-cuttag___1&quot; aria-live=&quot;assertive&quot;&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;In all three games, you find people&apos;s cell phones lying around with memos, emails, voice recordings, and security keys for getting through locked doors.  It&apos;s a fairly common trope.  In Doom 3, those phones also told stories: arguments among crew members, basic kvetching about life on Mars, crappy food, missing home.  Many phones had messages from other people, showing an interconnected community.  RoE&apos;s writers didn&apos;t understand that; there a sense of &quot;used furniture&quot; about the messages, which further the game but don&apos;t give you a sense that Mars was a place where real people lived before disaster struck.  Lost Mission is much better.  It&apos;s a very short mission, so the underlying themes are around a tragedy that happened to a technician named &quot;Jenny,&quot; and how her death affected the positioning of tools, weapons, and medical supplies, all of which is dealt with surprising subtlety and effectiveness.  Sadly, you never find Jenny&apos;s phone.  Security&apos;s efforts to deal with the early effects of exposure to Hell&apos;s madness, and a cultural conflict between the science crew and the construction crew, are also handled deftly.  This sensitivity is what RoE desperately needed, but failed to have.&lt;br /&gt;&lt;br /&gt;Anyway, obviously I enjoyed this game much more than Resurrection of Evil.  Dear ID, more of this please.  Doom 3 was a lot of things: A great story, a horror game, a combat game, a jumping-at-shadows survival game.  Doom 4 so far looks like a boring splatterfest; please make it better.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=elfs&amp;ditemid=106426&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://elfs.dreamwidth.org/106426.html</comments>
  <category>videogames</category>
  <category>doom3</category>
  <category>doom</category>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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